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Ars Electronica Center The Center is a model for exploring the impact of new technologies and media for art. The Ars Electronica Research and Residence Program is a forum for artist collaboration and networking with other institutions. Idioma: English / English | Art+Com Projects developed over the last 7 Years at Art+Com, Berlin: New Media in Town Planning (Teleinteractive and Televirtual Townplanning) Cyber City Fly, (Virtual Berlin) T_Vision (Virtual Earth) VR Daimler (Virtual Car) Iconoclast Networked Skin Idioma: German / German |
International Association of Virtual Reality Technologies (IAVRT) Is an international not-for-profit organization dedicated to fostering scientific research and business development in the area of Virtual Reality (VR) technology for the benefit of society. Idioma: English / English | L'association française de Réalité Virtuelle, Augmentée, Mixte et d'Interaction 3D (AFRV) A vu le jour en novembre 2005. Fondée par une douzaine de chercheurs et de cadres de l'industrie, cette association loi 1901 entend fédérer la communauté française, académique et industrielle, autour de ces thèmes. Idioma: French / French |
Research Center for Virtual Environments and Behavior Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior Idioma: English / English |
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SIGART ACM Special Interest Group on artificial intelligence providing information about intelligence Magazine, conferences and other AI information. Idioma: English / English |
The Modeling Virtual Environments and Simulation Institute (MOVES) Researches and provides education in modeling, virtual environments and simulation Idioma: English / English |
USC Institute for Creative Technologies The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation Idioma: English / English |
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